The mummy dragon fight could've been a bit better if I'd hit with more of the arrows. This part went pretty well although the will-o-the-wisps are annoyingly hard to hit. I was obsessed with the castle music ever since the first time I heard it. Running hurdles over the faerie zombies is fun, and I stall for a couple of seconds to bait the goblin because he hits for a lot of damage and is hard to avoid if you can't see him. Jumping up the pyramid 2 steps at a time is annoyingly fiddly, but I get it right for a small portion of the way. The observant watcher will notice that the fish can fly out of the water. Although the money I get from the chest at the end of the underwater leg is minimal, I need the fireballs and charm stone later. I hate the underwater section because the green giant fish are rather fickle - mostly they die in one hit, but sometimes it takes two. Things went a little awry on the return trip at the blue and green side-crawlers, but nothing catastrophic. Heading out to collect the key went almost perfectly except for some stupids with the red roper near the hut. They're a documented oddity that turns up on occasion. I have no idea what those things are in the clouds during the cutscene. I think that missing the damage boost at the end of the falling blocks section actually saves time because you exit the tube with control rather than flying really high straight up. The dragon fight went well and I managed to miss all the annoying falling blocks during the escape section. What follows is a breakdown of the run broken down into ten sections. I've sent a picture of my SMS with the mod for amusement value. Being too scared to solder onto chip legs I decided to use small clips to hook onto the IC legs. If not for him, the run would've been recorded over RF. Mike Gordon (also of for describing how to add composite video output to a Sega Master System II.'Maxim' (of for picking apart a dump of the game to get me item stats.The people over at for finding interesting tricks and general encouragement.'Angerfist' and 'Konnan' (again) for pushing me to complete the run over several false starts, exams and the other stuff that gets in the way.The Master System is still underrepresented on SDA, sadly. First and foremost, 'Konnan' for inspiring me to run Master System games with his runs.Several people require my thanks as without them I wouldn't have completed this run: The thread on the SDA forum has the first post logged at Oct 11th, 2005. Well, this took a lot longer to get from planning to recording than I would've imagined. Available in five versions: low/normal quality DivX, and normal/high/low quality H.264 MPEG-4. Single-segment speed run of Wonder Boy III: The Dragon's Trap's European version, done on December 26 2006.
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